Super mario inklet5/17/2023 Made it easier for a player to be pushed back by an enemy attack in Tower Control mode when the player is on the tower. Increased the amount of time it takes for players to act again after the special ends. Introduced an interval where players cannot attack for roughly 0.33 seconds after returning to attack mode from mobile mode. When doing continuous stamp attacks, the stamp will now be displayed as translucent on the user’s screen, making it easier for them to see where they’re going. Improved the turning performance when doing continuous stamp attacks, making it easier to change direction. Increased the radius of the area where a player can be damaged from the shock waves of continuous stamp attacks by roughly 43%. Strengthened the jet of ink that comes out when pressing B, enabling players to jump higher than before. No changes to the radius of the area that deals 30.0 damage. Increased the radius of the explosion area that deals 50.0 damage by roughly 43%. Increased the radius of the ink splatter from an explosion by roughly 21%. Increased the amount of damage dealt from 60.0 to 70.0 when getting caught in an explosion at long range, and increased the radius of that area by roughly 17%. Roughly doubled the horizontal radius of the area where players can drink a beverage. Increased the initial setup speed when throwing the Tacticooler by roughly 33% to enable it to be set up farther than before. Increased the radius of the outer perimeter when vacuuming up ink by roughly 10% to cover a larger area than before. Specifications for some special weapons have changed.The amount of ink consumed when the maximum number of abilities are equipped will not change. Increased the amount of ink consumed from a standard ink tank from 40% to 45% if the player doesn’t have the “Ink Saver (Sub)” ability equipped. Roughly doubled the radius of the ink splatter that occurs when it hits terrain. Specifications for some sub weapons have changed.Movement speed while charging is now about 10% faster. Made the angle of diffusion narrower depending on the amount of charge, making it easier to focus on attacking a single area. Increased the Dodge Roll movement speed, shortening the amount of time it takes to move by roughly. Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly. Increased firing duration by roughly 17%. Due to this change, the minimum amount of damage dealt to an opponent will be 50.0. Maximum damage has been increased from 60.0 to 68.0.Īdjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease. Due to this change, the distance where 100.0+ damage can be dealt was extended by roughly 15%, and the distance where 50.0+ damage can be dealt was extended by roughly 49%. No changes to the radius of the area that deals 50/0 damage.Īdjusted the damage-falloff rate based on vertical-swing distance, making the amount of damage fall off more gradually than before. Increased the radius of the explosion area that deals 70.0 damage by about 50%. Ink splatter will now fall around the player’s feet more easily. Movement speed while firing is now about 10% faster.
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